I’ve been super quiet for the last few months for excellent reasons so let’s catch up a bit, shall we?
Thanks to the work I’ve been doing here I’ve been inspired to make some significant changes to my life and my career aspirations. I applied for the Bachelor of I.T. – Interactive Multimedia and Design program and Carleton University and I got accepted! While the prospect of going back to school at the age of is a bit daunting, I’m excited about adding a more creative spin to my current IT experience. I’d really like to work on applications of mixed/augmented reality on tabletop games in the future.
To do that though, I needed to submit an intense design portfolio, which took up several months to perfect, and I also need to attend part-time classes to meet the admission requirements. On top of a full-time job and some commitments to sports, this left very little time for streams and writing things for the site. As it stands, my part-time studies end in June, and after that, I’ll be free until school starts. At that point, I’ll be able to dedicate some time again to content.
In the meantime, here’s a studio tour video that I submitted as part of the portfolio. It’s in a style that I was working with to do vlogs that I’m still working out.
If you were to peruse my extensive collection of board games, there is one designer name that you would find more frequently than any other, and that would Vlaada Chvatil. The Czech board game designer has been a fixture of the community mostly for Through The Ages: A Story of Civilization which has consistently sat in the top 10 games on Boardgamegeek.com since its release. He is also well known for several other titles ranging from deep, epic experiences such as Mage Knight, to party games such as Codenames. His design philosophy of tightly marrying mechanics with the theme is evident in even the simplest of his games and has informed my preferences in game design. My first exposure to Vlaada’s work, however, was through another game, Galaxy Trucker, that remains my favourite and most played of his games to this day.
This week’s Kickstarter Spotlight is Visions, a game about a family troubled by a curse which the players, as ‘visionaries’, must resolve by connecting elements of the families past to gain the mental influence to overcome it. Players collect sets of time cards and play them on the board in order to link the family cards around it to the centre of the playing area. Doing so allows them to claim rewards that increase visionary energy, which opens up one-time bonuses such as playing fewer time cards, and vision stones, which are used to complete personal and master visions.
While I’m not a huge fan of the overall aesthetic and the manual certainly needs some work on the translation, the interesting theme and unique but simple game play mechanics are certainly very attractive as is the play mat that comes with the deluxe edition.
This week’s Kickstarter Spotlight caught my attention by featuring an interesting new mechanic twist to the standard deck building template. Star Scrappers: Cave-in calls itself a discard building game, where the cards you play stay in front of you throughout other player’s turns. The power displayed on the top card takes effect when your next turn starts. Since stealing cards from other players’ discard piles is part of the game, anticipating your opponents’ moves and determining which of their powers will take effect is key. I’ll certainly be backing this one!
Here’s the pledge video:
Check out Star Scrappers: Cave-in on Kickstarter HERE, on Board Game Geek HERE and on the official site HERE.