It had been a while but we finally brought back Cummi and Antonio to tackle February in Pandemic: Legacy! Spoilers: We won!
Returning to Arkham Horror: TCG, this time with the follow-up campaign, the Dunwhich Horror, and some new experiments with the layout. I swear I’ll figure this over head camera out someday.
This week on Kickstarter Spotlight is a unique fantasy-themed strategic game with exploration, territory control and resource management elements, Epoch: The Awakening, that I have to admit I almost entirely ignored. I must have scrolled over this one on the Kickstarter page 2 or 3 times before finally giving it a click. Mostly due to the small box image and the grey tile that it sits on. It’s a shame though because am I ever glad that I did give it a look. The tiny thumbnail does no justice to the incredibly rich and detailed artwork, and the austere layout gives no hint to what appears to be a very dynamic and unique take on the fantasy adventure game. Particularly fascinating is the resource relationship between your potential, influence, and conviction, with your cubes needing to be moved from one to another to be used for various purposes. I also shouldn’t fail to mention the unique die cut card designs.
Do yourself a favour and don’t skip over this one.
Here’s the pledge video:
This week’s Kickstarter Spotlight is A Place in the Sun by Vermin Games, a space themed empire building card game that has some slick artwork and an interesting dial based mechanic that is meshed in with the individual card play. The dials not only indicate how many cards you must play each turn but also change the specific interactions you have with your faction. Seems like a very interesting concept that I’m looking forward to trying out!
Here’s the pitch video:
Dan, Stu and I test the app integration setup with a game of Manions of Madness!
Once upon a time, in the magical 1980s, a much younger me was riffling through drawers in the storage room in my house when I stumbled upon a board game that I had no idea we owned. The cover had cartoon people rowing boats and swimming in a creature filled ocean while a volcano erupted in the background. The title of the game took up most of the box and simply read “SURVIVE!”.
Being very young at the time the game served mostly as a toy, having a large number of colourful, and not to mention highly swallowable, pieces. The rules were in a small book and not on one sheet or printed inside the box lid. I remember attempting to read them on occasion, but I didn’t get very far. The rules book, all the components, even the smell of the box had this distinctly ‘adult’ nature to them. The idea that grown-ups had their own board games struck me as a revelation. It seems silly now, but the memories have stayed with me to this very day. When Stronghold Games announced plans not only to remake the original Survive but also to release a separate version with a space theme and updated rules I was excited to see what I missed as a child. Does Survive: Space Attack live up to the hype I built up all those years ago?
I took Space Cadets: Away Missions for a solo spin!
Get your dentists on speed dial and prepare your “D’Awww'” face cause this one is adorable sweet! Paws and Padlocks is a family friendly, entry level dungeon crawler with some clever and unique room mechanics. The ridiculously cartoony adventurers have to race through the Slime Castle to steal a specific treasure from the Slime Queen and get out before everyone else. The gooey theme and the deliciously terrible puns that pack this game will be sure to tickle both kids and kids at heart.
Here’s the pledge video:
The advent of new technologies has brought an interesting time for board games. How long will cardboard and dice be the core of the tabletop experience when we’re all increasingly tied to our portable computing devices of various sizes and holographic technology seems to be the next big thing. Until the day we have table sized tables and ubiquitous holo-lenses our smartphones, tablets, and PCs have the potential to become a powerful component to enhance tabletop gameplay. When revising Mansions of Madness for its second edition, Fantasy Flight Games took the bold step of replacing a major part of the original game with a free-to-download software application. Does this gamble pay off and improve the experience or is it just a gimmick?
I pull out a game I haven’t played before with Arctic Scavengers, a nuclear winter deck building game by Rio Grand Games. Hope I packed an extra warm jersey!